Reproducing stressed skin effect in aircraft models
You
probably already had the opportunity to see models showing the so
called "stressed skin" panel effect. It is a very interesting effect
which adds a lot of realism to your model, as the effect is present to
some extent in any aircraft. There are two or three variations of
methods to simulate stressed skin, but before entering into the
subject, let me start by saying that if there is something misnamed in plastic modeling, it is stressed skin. If it is to contain the word stress in it, the correct should be unstressed skin effect, at least for aircraft on the ground.
A bit of engineering
Take a look at those marvelous cutaway drawings:
What
they have in common? They are cramped with structural details. In order
to understand what stressed skin is, let's start by talking about these
structural details. As you know, any aircraft structure is essentially
a skeleton covered by a skin (pretty much like those balsa wood
models). The skeleton parts are generally spars, ribs and stringers.
These structural elements provide strength against bending and tensile
loads, but almost no resistence to shear. If one would use spars
and ribs only, and still aim a shear strenght, the weight of the
resulting design would be prohibitively large. That's where the skin
comes into play.
The
skin is not only a thin metal sheet riveted along the ribs and
stringers. It must be pre-stressed - or at least tightly fixed in
place, which means that the riveting holes
are calculated to be drilled along lines slightly smaller than the
corresponding ones along the stringers and ribs. As a result, the skin
must be somewhat stretched to fit its place. When you do this to all
panels of a wing or fuselage, the skin is pre-stressed, just like a
guitar string (or, in our balsa wood models, why we dope the skin - to
make it tight). The result is a much more strong structure than the one
which would be obtained if the skin wasn't pre-stressed. Not all panels
in an aircraft are pre-stressed, but you can bet no panel is loosely
fixed. Because it is so thin, without the pre-stress it will only
add
weight and no additional strentgh to the structures. So much so that
fuselages don't have spars, they are only stringers, ribs and skin...
Therefore,
the stringers, the ribs and occasionally the spars are the areas along
which the skin panes are riveted. It is not difficult to identify them
in an aircraft cut-a-way drawing. Check out this B-17 drawing. The
arrows are showing areas that have rivet lines.
Now,
what is the stressed skin effect, afterall? It is a representation on a
scale model of the loosening of a skin panel due to use and loads. In
order to unerstand it better, take a look of the wing center section
drawing of a F4U Corsair, from the erection manual:
You can see several types of stringers (on the right) and the skin riveted to them. Here is a simpler version:
At
this point it is important to understand that the wing (or any other
structural part) sustain forces (lift, landings, manouvers) during
operation. In the present case, bending is an example of forces acting
on the structure. The lifting loads tend to bend the wing upwards. This
produces a compression of the upper wing panels and a traction on the
lower wing panels. Since the compression strength of the skin is
minimal, it may buckle outwards, making a bubble on the area inside
each panel lines perimeter (buckling is - stricktly speaking - not
necessarily what happens here, so the term is used in a loose way):
The
effect may happen with a few panels, or several consecutive panels. It
all depends on each particular aircraft design. After the load is
decreased to normal levels, it is expected that the skin will return to
its flat shape. However, after hundreds of repetitive actions, small
permanent deformations will occur, either on the skin, on the rivets,
or on the surrounding structures, preventing the skin of
returning to its original shape. Please understand that this is
absolutely normal to some extent, and a buckled panel not necessarily
means it failed. Do not confuse this with heavily deformed skin found
on badly repaired areas, or heavily wrinkled panels found in restored
(non flyable) warbirds which always tend to use the most possible
original parts. It is also worth to note that manufacturing processes
play an inportant role here, and many aircraft leave the factory
already showing the effect. I mean, riveting process itself
can (and generally do) produce the effect as the rivet lines pull the
skin against the ribs and stringers, leaving sequences of bulges that
is readily visible.
However, if the skin panel is no longer
stretched as originally designed due to use (it has losen with time), then it is no more a pre-stressed
structure as desired. That's why I mentioned that stressed skin is a
bad name for it. I've seen modelers calling it quilted effect or oilcanning effect. I'd rather prefer these names...
Here
are some photos showing the effect on actual aircraft. The Corsair had
a number of buckled panels on the area below the cockpit. This can be
found in several wartime photos, like this one:
This B-25 is brand new at North American plant, yet the effect is visible under the cockpit:
Another interesting example is the Typhoon prototype, with the riveting lines quite visible under the wing:
The
Sea Stallion and the Stratofortress are two pathological examples of
modern aircraft with buckled panels. The Sea Stallion show the effect
on both fuselage sides adjacent to the rear ramp, while the early B-52s
had the front fuselage full of sheared panels (look under the "air" of
U.S. Air Force marking):
I
don't like to use restored warbirds as examples, but if they are
flyable, faulty panels would not be allowed, they are better illustrations of the effect than B&W wartiime photos:
There are other technicalities involved, but I won't enter in such details. You've got the picture.
Get ready
So, where
to start reproducing the effect on your model? If you want a short
path, the panel lines are certainly a good start, but you must remember
that panel lines, as the name says, are the lines delimiting the
perimeter of the skin panels. Along with them, there are several other
rivet lines inside each skin panel. If we look at a cross section spanning several ribs, what you see is the following:
Therefore,
to be accurate you will benefit of good quality drawings of you
aircraft. These plans help you to know where the rivet lines should go,
besides the panel lines. There are several publications (Kagero,
Koku-fan, Model Art, Design with Precision, among others) known for
publishing reliable engineering plans, and several others not so (watch
out with those drawings where the rivets are merely decorative features
added by the artist). Do your homework. Here are two examples I used
for a 1/72 Kawasaki Ki-61 project:
Then
you have basically two options to depict the effect on your model: (a)
you may add material (dissolved putty, Mr.Surfacer and the likes)
between the rivet lines, to make it bulged. The difficulty of this
method is to sand the borders of the puttied area to make it blend
flush with the plastic. This approach was used by some famous modelers,
including master modeler Robert Karr on his 1/32 Blenheim:
The
other option is (b) to remove material along the rivet lines to make
the non-worked areas to stand slightly higher. This is the preferred
method of most modelers, but it also has its disavantages. You loose
the panel lines, which must be rescribed later, and may not be able to
avoid damaging other surface details. This is the method preferred by several modelers, Brian Criner, Bill Cronk, Jaroslav
Galler, among others. Here are a couple of photos showing their work with this method:
We are going to show the second
approach on this article. The series of photos below show
models from several modelers, and help to illustrate how the effect can add
realism to a model, particularly the ones in natural metal finish:
Basic steps
Now
that you got here, let's put it simple: our aim is to produce more or
less parallel waves over specific areas. As an example, lets remove
material along panel lines molded in the original kit part::
Note
that the panel lines may disappear completely or partially, so that a
rescribing job will be necessary at the end. To make thing simple (to
me), I'll illustrate the basic steps to produce one deression along a
panel line:
Start
doing some research. You don't want (you shouldn't) to make the effect
over the whole airframe. Study photos of the real thing. Select the
areas which are more prone to show the effect and take notes, if
possible with the aid of a reliable drawing. Once you're done, mark the
areas to be worked using a pencil or a sharpie (watch out, clean it afterwards) over the parts:
Once
you stabilished where the depressions go, the first thing to do is to
remove material quickly. In 1/48 or 1/32 scale, a curved hobby knife
can be used as a srapper. It is important to be a curved tool, or you
will produce risks difficult to remove later. Start lightly and then
increase the force, but do not exaggerate - a few passes are enough.
You certainly will develop your own feeling with practice. In some cases, special tools may work better. I have a plastic scrapper specially devided for this:
At
this point you will feel that you just scrapped (no pum intended) your
latest model. Don't give up. Next, papare pieces of sandpaper, tightly
rolled to fit the scrap marks you just did. I recommed to start with a
400 grade and then move to a 600 grade. Sand the marks with the rolls
aligned to them. The objective of this step is to remove the steps
(another unintentional pum) left by your scrapper - the ridge and beach
marks highlighted in the figure above.
The
rolled sandpaper will not enter into the smallest risks. In order to
improve the smoothing, you can use an abrasive rubber dental bit. This
is used by dentists to polish dental prothesis. Look for it, there are
several types and brands on the market and they are useful for many
tasks in modeling. Alternatively, you can punch out disks of 800 grade
sandpaper and adapt them to your rotary tool. I like to use those
sponge backed sandpapers for that, but you still can do it manually,
but it takes a long, boring time...
The
previous steps may sound a little too much, but believe me, your eyes
will trick you. If you don't follow the polishing steps, you may end up
with this:
You
can rescribe the model at this point, since it always call for some
further sanding. I usually do the riveting at this stage too, as the
next step will subdue it somewhat, and I personally don't like rivet
lines standing visible like black dots. That's unrealistic.
By
then you will have your panel very smooth. If you are going to
camouflage your model, you could stop here. But for a natural metal
finished model, you need more. The next polishing step aims to
remove the finest scratches - those barely visible on plastic, but that
will show up once you shoot Alclad over it. For that I suggest you to
cut a cotton bud in two halves, install it on your rotary tool dampened
in your favorite polishing compound. I like to use polishing paste for
automotive use. Remember, you want a nice surface, but this is not a
scratched canopy:
Another
step - for those wanting a shiny natural metal finish - will leave a
surface similar to the original part. Use a cotton disk (don't use the
felt type!) to make the part gloss. It takes a few minutes, only, and
it is worth the extra work. Here is my sample after the treatment:
Next, I use India ink spread liberally over the treated
surface, let it dry, and remove it with an old shirt tightly wrapped
around my finger. This leaves ink on the recessed areas, allowing you
to check your results. In general, I don't use the method on the lower wings, but I do on selected areas of the fuselage, depending on the subject.
After a coat of primer, the part is ready for painting:
And
that's it. It is time consuming, but I doubt manufacturers will include
the effect in their products soon (yes, I know a couple of kits with
the stressed skin effect molded on). Not all modelers like it. On the
other hand, two or three nights of extra work will add a great deal of
realism to your model, and remember, this is not something you can
replicate with paint...